Hearthstone can be an extremely random game. To that you might say, “Well, obviously. It’s a card game. All card games are inherently random.” While it’s true that all card games have an inherent element of randomness, Hearthstone has quite a bit more.
L.A. Noire ism without a doubt, still one of the leading hallmarks of facial capture industry. Team Bondi built stunning proprietary technology to capture their actors every suitable expression. The results of their labor are detailed down to the slightest creases in the performers foreheads. But even though the faces of L.A. Noire are remarkably detailed, that’s a fact that is often contrasted against models with stiff bodies and an overall feeling like a lively face has been pasted over a head like some horrific Face/Off scenario. It can lend the game an unsettling quality. The reason for this is that L.A. Noire rests firmly in the uncanny valley.
What does it mean when someone says that a game feels good? You’ve probably heard a jump described as being ‘floaty’, or too ‘sticky,’ but these phrases sound nebulous. They do not refer to an actual tactile sensation necessarily, but something more ethereal: Game feel.