Review: Nidhogg

Nidhogg has been a darling of the underground scene for quite some time and I was beginning to lose hope of ever getting to enjoy this outside of those rare trips to EVO. That worry is gone now because Nidhogg is finally available on Steam for all to play, and it certainly deserves some attention. This pixel art blood sport blends subtlety and intensity in almost equal measure to create something that is simple, elegant in design, and a whooping, hollering, great time.

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Review: The Last of Us

If you thought The Last of Us was just going to be just another zombie game, you could be forgiven for having it so wrong.

A mutant strain of the cordyceps fungus has spread to humans and the world is facing a devastating pandemic. Flesh hungry infected humans roam about spreading this infernal plague with their bites, turning others into creatures with deformed faces bursting with pustules. Sure, some of the specifics have changed, but it’s still a post-apocalyptic journey through a zombie outbreak. But its unparalleled execution and more resonant themes make you forget how entrenched in tropes and cliché it all is.

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Review: Orcs Must Die 2

Recent years have seen the tower defense genre branch off in new and exciting directions. While more traditional entries in the genre, like Defense Grid, hold a warm place in my heart the trend towards splicing hands-on action into the traditional TD has created a chimera of wonderful possibilities, and some might even argue that this hybridization is necessary to avoid stagnation. While it might have been rough around the edges, Defenders of Ardania demonstrated that there are other interesting ways to avoid the set-it-and-forget-it tedium which has long been associated with the genre without fully hybridizing, but I digress.

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Review: Mass Effect 3

In the transition between the first game to the second game, Bioware focused a great deal of their efforts on improving the way the game played while fleshing out the sterling narrative. Their efforts paid off. Mass Effect 2 was a much more enjoyable hybrid of the third person shooter and RPG genres than its predecessor. That is to say, by bringing the combat up to the level of storytelling that already existed, it became a much more well rounded experience. The leap between Mass Effect 2 and Mass Effect 3 is not nearly as dramatic, but that is because there wasn’t nearly as much to improve on.

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